Guest Host: Matthew Felling

It’s an emerging marketplace, worth billions of dollars, and many Americans don’t even know it exists. In virtual worlds like “Second Life” or “World of Warcraft,” members buy and sell everything from clothes to real estate for their online selves. The goods may not be “real” but the money often is. Join Kojo for a tour of virtual economies and explore the debate over whether they should be more tightly regulated.


  • Robert Bloomfield Nicholas H. Noyes Professor of Management, Cornell University
  • Julian Dibbell Author, "Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot" (Basic)
  • Prokofy Neva Second Life participant
  • Linda Ban Client and Program Strategy Executive for the 3D Internet, IBM

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