The Brave New World of Video Games

The Brave New World of Video Games

Video game aficionados are gearing up to spend the holidays on the couch, playing a handful of highly anticipated new releases. But video games aren't just for the couch potato crowd these days; some say that gaming is poised to shake up...

Video game aficionados are gearing up to spend the holidays on the couch, playing a handful of highly anticipated new releases. But video games aren't just for the couch potato crowd these days; some say that gaming is poised to shake up our lives, from the way we work and socialize to the way we shop. Tech Tuesday examines the evolving world of gaming.

Guests

Mike Musgrove

Freelance writer whose reviews of video games frequently appear in the Washington Post

Deborah Solomon

Professor and Coordinator of the Computer Gaming and Simulation Program, Montgomery College

Jesse Schell

Professor at the Carnegie Mellon Entertainment Technology Center in Pittsburgh and CEO of Schell Games

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Comments

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Can the panel please address the use of gaming in adult learning and professional development? Immersive environments and complex, branching simulations are gaining TONS of momentum in this area. New generations of workers are coming to expect this level of info access and engagement -- the "sage on a stage" approach just won't cut it anymore.

Tue, 12/21/2010 - 1:25pm

There was a Ted Talk about this subject. A game programer turned college professor who started awarding experience points instead of grades....his classes attendance and performace on tests went up dramatically. His premise was that houses would be wired and that your appliances (including toothbrushes) would send in info to get reward points that would be awarded at the stores or on your credit card.

Tue, 12/21/2010 - 1:29pm

As public housing moves from a cash-based to asset-management-based budgeting, HUD is about to roll out a game-based curriculum of 16 courses on Asset Management for all 3,400 of its public housing authorities. This project is one of the first government efforts to ensure rapid deployment of new federal policy through serious gaming. This program was produced by Windwalker Corporation of McLean, Virginia.

Tue, 12/21/2010 - 1:39pm

My daughter has been a gamer since Nintendo 64 came out when she was 6 yr old. When the Wii was introduced she couldn't play Legend of Zelda unless I was there to watch--such amazing graphics and an excellent story line. I also do Wii Fit Plus and have lost 10 lb and improved my low back pain so there can be health benefits from gaming as well.

Tue, 12/21/2010 - 1:42pm
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