It's an emerging marketplace, worth billions of dollars, and many Americans don't even know it exists. In virtual worlds like "Second Life" or "World of Warcraft," members buy and sell everything from clothes to real estate for their online selves. The goods may not be "real" but the money often is. Join Kojo for a tour of virtual economies and explore the debate over whether they should be more tightly regulated.
http://thekojonnamdishow.org/shows/2007-09-25/economies-virtual-worlds
The Economies of Virtual Worlds
Listen Tuesday, Sep. 25, 2007 at 12:06 p.m. in Science, Society, Tech Tuesday, TechnologyGuest host: Matthew Felling
Guests
Robert Bloomfield
Nicholas H. Noyes Professor of Management, Cornell University
Julian Dibbell
Author, "Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot" (Basic)
Prokofy Neva
Second Life participant
Linda Ban
Client and Program Strategy Executive for the 3D Internet, IBM
Related links
Related items
Search
Related Shows
- Growing Legacy of the Holocaust Museum Shooting March 11, 2010
- History and Future of the Postal ServiceMarch 10, 2010
- Changing an Institution: The U.S. Postal ServiceMarch 10, 2010
- The Promise and Risks of Medical RadiationMarch 9, 2010
- Computer Guys & GalMarch 2, 2010
Related NPR Stories
- All Things ConsideredHaiti's Geology Slowly Giving Up Its SecretsMarch 13, 2010
- All Things ConsideredIs Apple Entering An Age Of Empire?March 13, 2010
- Weekend Edition SaturdayThe Mad Hatter's Secret Ingredient: MathMarch 13, 2010
- Weekend Edition SaturdayAncient Shipwrecks A Wonder Of 'Baltic Triangle'March 13, 2010
- All Things ConsideredCollege Application 2.0: The Video EssayMarch 12, 2010


Comments